Notice of 2008 Hubei State-owned Enterprise•China Construction Third Bureau Cup Bridge Competition
Source:
|
Author:proa20e56
|
Published time: 2020-10-31
|
621 Views
|
Share:
Notice of 2008 Hubei State-owned Enterprise•China Construction Third Bureau Cup Bridge Competition
Notice of 2008 Hubei State-owned Enterprise•China Construction Third Bureau Cup Bridge Competition
2008-11-19
Hubei Bridge Association
The Provincial State-owned Assets Supervision and Administration Commission decided to hold the Hubei State-owned Enterprise·China Construction Third Bureau Cup Bridge Championship. The relevant matters are hereby notified as follows:
1. Competition time
It is scheduled to take place from November 28 to December 1. Report on the 28th, and a meeting of team leaders and coaches will be held at 7 pm.
2. Competition venue
Wuhan Hankou Jiangcheng Hotel (left side of Hankou Railway Station). Contact number: 027-85876508
3. Board and lodging arrangements during the competition
All participating teams are responsible for their own travel expenses, board and lodging expenses (see "Competition Regulations" for details).
4. Registration time
Registration starts from the day when each unit receives this notice and ends on November 15. Please register directly with the Hubei Provincial Bridge Association.
5. Contact
Group Work Department, State-owned Assets Supervision and Administration Commission of Hubei Province Contact person: Tu Junyang Tel: 027-87236991
Hubei Bridge Association Contact: Li Lixuan Liu Chunlin
Contact number: 027-87561636 (fax) 13307171001
027-87561637 15997456591
Email address: hubeixinyi@126.com
Mailing address: No. 6, Guandong Science and Technology Park, Wuhan City, Hubei Province
Postal Code: 430074
After each unit receives this notice, please fill out the registration form in accordance with the relevant requirements in the "Contest Regulations" and organize the registration carefully. At that time, organize team members to participate in the game on time. The team leader responsibility system is implemented during the game.