 
 
| Dlr: North | ♠ A 6 2 | |||||||||||||||||
| Vul:E-W | ♥ J 6 2 | |||||||||||||||||
| ♦ J 8 | ||||||||||||||||||
| ♣ A K 8 4 3 | ||||||||||||||||||
| ♠ K J 8 5 3 | ||||||||||||||||||
| ♥ A 7 3 | ||||||||||||||||||
| ♦ Q 7 | ||||||||||||||||||
| ♣ Q 6 2 | ||||||||||||||||||
| 
 | ||||||||||||||||||
You are playing in a teams event. Against your spade game, West leads the ♥10. How will you play to get to 10 tricks?
On this seemingly routine board, the opening lead was the same at both tables. Each declarer won the first trick with ♥A, looking at 11 tricks if both black suits were favorably distributed.
Also, it was obvious that, to have any chance of making 10 tricks, the declarers needed spades 3-2 with the ♠Q onside. The alternative plan of cashing the top two trumps before turning to clubs had a significantly lower chance of success.
At trick two, the first declarer led a trump to dummy’s ace, then led the ♠2 to the 10 and his jack.
After this held, declarer drew East’s remaining trump with his king then played on clubs. When the clubs proved to be 4-1, he could no longer make his contract.
At the other table, declarer led a low club to dummy’s king at trick two and continued with a low trump to the jack. This declarer cashed the ♠K and, instead of drawing the last trump, cashed the ♣Q. He continued with a club to dummy’s ace in order to ruff a club and establish the ♣8 as a winner. All that remained was to draw the last trump with dummy’s ace and cash his 10th trick, the 13th club. The full deal:
| Dlr: North | ♠ A 6 2 | |
| Vul:E-W | ♥ J 6 2 | |
| ♦ J 8 | ||
| ♣ A K 8 4 3 | ||
| ♠ 9 7 | ♠ Q 10 4 | |
| ♥ 10 9 8 4 | ♥ K Q 5 | |
| ♦ A 10 9 6 4 2 | ♦ K 5 3 | |
| ♣ 9 | ♣ J 10 7 5 | |
| ♠ K J 8 5 3 | ||
| ♥ A 7 3 | ||
| ♦ Q 7 | ||
| ♣ Q 6 2 |