Dlr: North | ♠ 6 4 | |
Vul: E-W | ♥ 8 6 4 2 | |
♦ A K Q 3 | ||
♣ K 6 3 | ||
♠ A K Q J 9 3 | ||
♥ 3 | ||
♦ 8 6 4 2 | ||
♣ J 4 |
West | North | East | South |
1♦ | Pass | 1♠ | |
Pass | 1NT | Pass | 4♠ |
All Pass |
Against your spade game, West leads the ♥A and continues with the ♥K. What is your plan to getting to 10 tricks?
Declarer ruffed the second heart and drew trumps in three rounds, throwing a heart from the table. Declarer saw that he would always have 10 tricks if diamonds were 3-2 or West had the ♣A, so he considered what could be done if both of these possibilities failed. He saw that the only hope in such circumstances was that East had the ♣Q.
Accordingly, he crossed to dummy with the ♦A and led a low club toward his hand. East rose with the ♣Q and led a third heart. Declarer ruffed and led the ♣J, which was taken by East with the ace. (Declarer was pleased to see that East had that card, too.) East continued with a fourth round of hearts; declarer ruffed in hand and threw the ♦3 from dummy. He then played a diamond to the king and was happy to see East discard a club. Declarer made six trumps, three diamonds and a club for a total of 10 tricks.
You should note that nothing is lost by this approach of not playing a second diamond when West turns up with the ♣Q. You can still have the original chances of the ♣A being onside or diamonds being 3-2. The danger of playing a second diamond before leading a low club can be seen just by transferring the ♣A and ♣Q to West: West wins with the ♣Q and plays a third round of diamonds, making the ♣K unreachable. West would make a heart, two clubs and a diamond. The full deal:
Dlr: North | ♠ 6 4 | |
Vul: E-W | ♥ 8 6 4 2 | |
♦ A K Q 3 | ||
♣ K 6 3 | ||
♠ 10 2 | ♠ 8 7 5 | |
♥ A K J 5 | ♥ Q 10 9 7 | |
♦ J 9 7 5 | ♦ 10 | |
♣ 10 8 5 | ♣ A Q 9 7 2 | |
♠ A K Q J 9 3 | ||
♥ 3 | ||
♦ 8 6 4 2 | ||
♣ J 4 |